![]() ![]() ![]() KP-9 has a hinge block with a quick detach. While I do have some mods activated for this game, I only used vanilla (and DLC) blocks to build this ship, no modded blocks. Vintage Wood Pistol Grip Handle Steel Tip Garden Dibber Seed Bulb Planting Tool. use connectors and collectors to pass things through the merged connections instead of a tube. Basically any block touching the other (other than the merge blocks) will be connected directly. When you try this the two merge blocks will have their lights flashing alternatively yellow and red. You either have to break one of the tubes, or find another design. It looks like the merge blocks will systematically fail to lock if you use a rotation move to get them close to a static merge block. Then I tried by replacing the merge blocks with connectors, all built on the same ship as the merge blocks, and in the same situations : one hinge, one piston, one rotor.Īs you can see on the right side of the second screenshot, this time all the connectors built on the mobile subgrids connect as intended with their static counterparts, while on the left side only the merge block on the piston subgrid locks successfully on its static counterpart. On the right I used a rotor to try the same and on the middle I used a piston. The large hydrogen thruster on the left is built on a hinge and has a merge block on one of its sides. When you try the same with a rotor or a hinge they don't merge, as seen on the first screenshot. The second Space Engineers Multiplayer / PVP tutorial IS released Dive in to the deep end of the mechanics related to the merge blocks. ![]() Your first three users and 5 GB of monthly data storage are free. This mod can be a 'proof of concept' to make it Vanilla version. There is already nice mod for this but without 'airtightness' and 'no-gap'. When two merge blocks (one static, the other on a subgrid) are brought close to each other with a piston they merge as intended. Code safely with branching and merging, and make changes confidently with locking. So there could be some type of clamps that fit always to an opposite docking-port similar to the parts sticking out of the merge block. So I tried with a rotor and a piston (built on the same grid as the hinge) to see if the problem happened too, and it happened only with the rotor. But no matter how many times I tried, the merge blocks never merged. As I was building a small grid cargo shuttle I wanted to add hinge-mounted large hydrogen thrusters on it and lock them in place with merge blocks once they had moved to the desired orientation. ![]()
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